PoE 2 Ref

How to Get Magic & Rare Monsters

Every source of Magic & Rare Monsters in Path of Exile 2 — sources. Exact in-game numbers throughout.
Group by

Atlas passive tree(51)

  • 20% increased Magic MonstersBountiful BloodlinesNotable · 7 points
  • 5% increased Magic MonstersMagic PacksSmall · 7 points
  • 20% increased Rare MonstersRising DangerNotable · 6 points
  • 5% increased Rare MonstersRare MonstersSmall · 5 points
  • Rare Monsters have 10% increased chance of Monster ModifiersAdaptive BiologyNotable · 11 points
  • Rare Monsters have 30% increased chance of Monster ModifiersLethal VariantsNotable · 17 points
  • Rare Monsters have 10% increased chance of Monster ModifiersMutating MonstersNotable · 9 points
  • Rare Monsters have 30% increased chance of Monster ModifiersNemesis Rising: Monster ModifiersNotable · 17 points
  • Rare Monsters have 5% increased chance of Monster ModifiersRare Monster Modifiers ChanceSmall · 7 points
  • 20% increased Rare Monsters in Forest AreasApex PredatorsNotable · 11 points
  • 25% increased Rare Monsters in Forest AreasEvolutionary PressuresNotable · 13 points
  • 15% increased Rare Monsters in Forest AreasForest Mastery: Rare MonstersNotable · 26 points
  • 5% increased Rare Monsters in Forest AreasForest Biome: Rare PacksSmall · 25 points
  • +1 to maximum Monster Modifiers on Rare MonstersAdaptive BiologyNotable · 11 points
  • +1 to maximum Monster Modifiers on Rare MonstersMutating MonstersNotable · 9 points
  • 20% increased Rare Monsters in Desert AreasApex PredatorsNotable · 11 points
  • 5% increased Rare Monsters in Desert AreasDesert Biome: Rare Monster ChanceSmall · 16 points
  • Rare Monsters in Corruption Areas have a 25% increased chance of Monster ModifiersCorrupted MutationsNotable · 24 points
  • Rare Monsters in Corruption Areas have a 10% increased chance of Monster ModifiersCorruption Areas: Rare Monster Modifier ChanceSmall · 21 points
  • Magic Monster Packs have 15% chance to have an additional ModifierEvolving Throngs: AdaptationNotable · 19 points
  • Magic Monster Packs have 5% chance to have an additional ModifierInfused FleshNotable · 19 points
  • Rare Monsters in Desert Areas have a 50% increased chance of Monster ModifiersHarsh AdaptationsNotable · 17 points
  • Rare Monsters in Desert Areas have a 10% increased chance of Monster ModifiersDesert Biome: Rare Monster Modifiers ChanceSmall · 18 points
  • Unstable Breaches spawn 2 additional Rare Monsters when StabilisedMoment of RiskNotable · Breach subtree · 4 points
  • Rare Monster Packs in Area have a 50% increased chance to have an Additional Rare MonsterNemesis Rising: Additional Rare MonsterNotable · 17 points
  • Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare MonsterAdditional Rare Monster ChanceSmall · 15 points
  • 20% increased Magic Monsters in Water AreasPlentiful LandsNotable · 13 points
  • 20% increased Magic Monsters in Water AreasThriving WatersNotable · 15 points
  • Select a bonus for Rare MonstersNemesis RisingKeystone · 17 points
  • 5% increased Rarity of Items Dropped by Magic Monsters per Monster ModifierBefit the ChallengeNotable · 15 points
  • 1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map BossBoss of the BogNotable · 16 points
  • Strongboxes have 50% increased chance to be guarded by Magic Monster PacksDrawn to RichesNotable · 6 points
  • Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare MonsterDread LieutenantsNotable · 23 points
  • Strongboxes have 25% increased chance to be guarded by Rare Monster PacksEnemy's HoardNotable · 27 points
  • Verisium Remnants have 50% increased Monster Rarity per Remnant Completed in AreaGaining TractionNotable · Expedition subtree · 4 points
  • Magic Monsters within Delirium Fog have 25% chance to have an additional Delirium ModifierGet out of my head!Notable · Delirium subtree · 2 points
  • Rare Monsters in Corrupted Nexuses have a 35% increased chance of Monster ModifiersHeart of CorruptionNotable · 24 points
  • Rare Monsters have 15% increased EffectivenessNemesis Rising: EffectivenessNotable · 17 points
  • 10% increased Rarity of Items Dropped by Rare MonstersNemesis Rising: RarityNotable · 17 points
  • Rare Monsters have at least 3 Monster ModifiersNo Simple BattlesNotable · 8 points
  • 20% increased Magic Monsters in Grass AreasPlentiful LandsNotable · 13 points
  • Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery itemShattered QuestionsNotable · 32 points
  • Magic Monster Packs in Water Areas have a 25% chance to have an additional ModifierSomething in the WaterNotable · 17 points
  • 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic MonstersSpill the SapNotable · 2 points
  • Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled EffectivenessSurvival of the FittestNotable · 15 points
  • Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare MonsterSurvival of the FittestNotable · 15 points
  • Rare Monsters always Manifest Delirium Demons when within FogThese demons are all your own...Notable · Delirium subtree · 2 points
  • Essence Monster Packs have a 50% increased chance to have an Additional Rare MonsterTrapped SubordinateNotable · 4 points
  • Duplicate 1 Rare MonstersTwin ThreatsNotable · 6 points
  • Rare Monsters in City Areas have a 10% increased chance of Monster ModifiersCity Biome: Rare Monster ModifiersSmall · 22 points
  • 5% increased Rare Monsters in Grass AreasGrass Biome: Rare PacksSmall · 25 points

Waystone modifiers(10)

  • 25% more Magic and Rare MonstersPainfulwaystone prefix
  • 19% more Magic and Rare MonstersShatteringwaystone prefix
  • 23% more Magic and Rare MonstersToughwaystone prefix
  • 18% more Magic and Rare Monstersof Enduringwaystone suffix
  • 18% more Magic and Rare Monstersof Obstructionwaystone suffix
  • Rare Monsters have 25% more chance of Monster ModifiersPainfulwaystone prefix
  • Rare Monsters have 19% more chance of Monster ModifiersShatteringwaystone prefix
  • Rare Monsters have 23% more chance of Monster ModifiersToughwaystone prefix
  • Rare Monsters have 18% more chance of Monster Modifiersof Enduringwaystone suffix
  • Rare Monsters have 18% more chance of Monster Modifiersof Obstructionwaystone suffix

Precursor tablet modifiers(27)

  • (30-40)% increased Magic MonstersTeemingAbyss Tablet prefix
  • (30-40)% increased Magic MonstersTeemingBreach Tablet prefix
  • (30-40)% increased Magic MonstersTeemingDelirium Tablet prefix
  • (30-40)% increased Magic MonstersTeemingExpedition Tablet prefix
  • (30-40)% increased Magic MonstersTeemingIrradiated Tablet prefix
  • (30-40)% increased Magic MonstersTeemingOverseer Tablet prefix
  • (30-40)% increased Magic MonstersTeemingRitual Tablet prefix
  • (30-40)% increased Magic MonstersTeemingTemple Tablet prefix
  • (25-35)% increased Rare MonstersBrimmingAbyss Tablet prefix
  • (25-35)% increased Rare MonstersBrimmingBreach Tablet prefix
  • (25-35)% increased Rare MonstersBrimmingDelirium Tablet prefix
  • (25-35)% increased Rare MonstersBrimmingExpedition Tablet prefix
  • (25-35)% increased Rare MonstersBrimmingIrradiated Tablet prefix
  • (25-35)% increased Rare MonstersBrimmingOverseer Tablet prefix
  • (25-35)% increased Rare MonstersBrimmingRitual Tablet prefix
  • (25-35)% increased Rare MonstersBrimmingTemple Tablet prefix
  • (15-20)% increased Monster RarityAboundingAbyss Tablet prefix
  • (15-20)% increased Monster RarityAboundingBreach Tablet prefix
  • (15-20)% increased Monster RarityAboundingDelirium Tablet prefix
  • (15-20)% increased Monster RarityAboundingExpedition Tablet prefix
  • (15-20)% increased Monster RarityAboundingIrradiated Tablet prefix
  • (15-20)% increased Monster RarityAboundingOverseer Tablet prefix
  • (15-20)% increased Monster RarityAboundingRitual Tablet prefix
  • (15-20)% increased Monster RarityAboundingTemple Tablet prefix
  • Unstable Breaches spawn (1-3) additional Rare Monsters when Stabilisedof the InvasionBreach Tablet suffix
  • (1-2) additional Rare Monsters are spawned from Abyssesof ChampionsAbyss Tablet suffix
  • Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for (3-5) secondsof Freeze TimeDelirium Tablet suffix

More mapping stats