Desert Biome: Rare Monster Chance
Desert Biome: Rare Monster Chance
Type: Atlas Small
Tree: Main endgame tree
Cost: 16 Atlas points from the Atlas start
5% increased Rare Monsters in Desert Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Desert Biome: Rare Monster Chance costs 16 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Apex Predators
- 12.Rare Monster Modifiers Chance
- 13.Highs and Lows
- 14.Item Rarity
- 15.Survival of the Fittest
- 16.Desert Biome: Rare Monster Chance
Connected on the tree
The nearest notables and keystones you route through to and from Desert Biome: Rare Monster Chance.
The same effect elsewhere
Other places the game grants what Desert Biome: Rare Monster Chance grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers