Desert Biome: Rare Monster Modifiers Chance
Desert Biome: Rare Monster Modifiers Chance
Type: Atlas Small
Tree: Main endgame tree
Cost: 18 Atlas points from the Atlas start
Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Desert Biome: Rare Monster Modifiers Chance costs 18 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Apex Predators
- 12.Rare Monster Modifiers Chance
- 13.Highs and Lows
- 14.Item Rarity
- 15.Survival of the Fittest
- 16.Desert Biome: Rare Monster Chance
- 17.Harsh Adaptations
- 18.Desert Biome: Rare Monster Modifiers Chance
Connected on the tree
The nearest notables and keystones you route through to and from Desert Biome: Rare Monster Modifiers Chance.
The same effect elsewhere
Other places the game grants what Desert Biome: Rare Monster Modifiers Chance grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers