+9 to Dexterity
When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
+2 to Armour per 1 Spirit
Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
50% increased Immobilisation buildup
25% increased Withered Magnitude
Grenades have 10% chance to activate a second time
30% chance to create an additional Remnant
30% increased Parried Debuff Magnitude
30% chance when you gain a Charge to gain an additional Charge
8% increased Attack Speed if you have Blocked Recently
40% increased effect of Fully Broken Armour
+50% Surpassing chance to fire an additional Arrow
Minions have 8% increased Attack and Cast Speed
10% chance for Slam Skills you use yourself to cause an additional Aftershock
40% increased Area of Effect of Curses
Can have 1 additional Crafted Modifier
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
10% increased Area of Effect
Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Gain 1 Rage on Melee Hit
Leeches 4% of Physical Damage as Life
When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Destroys all Augment Sockets on the item to create a Jewel Socket
Prevent +5% of Damage from Deflected Hits if you've
+3 to Spirit per Idol socketed in your Equipment
200% increased Stun Threshold if you've been Stunned Recently
Your speed is Unaffected by Slows while Sprinting
25% increased Accuracy Rating
12% increased Runic Ward Regeneration Rate
20% increased Projectile Speed
Adds 19 to 29 Chaos damage
You Recoup 50% of Damage taken by your Offerings as Life
Bow Attacks fire an additional Arrow
20% increased Magnitude of Damaging Ailments you inflict
30% increased Energy Shield Recharge Rate
50% reduced effect of Curses on you
Adds 7 to 11 Fire Damage
Thorns Damage is Lucky against targets with Fully Broken Armour
15% of Chaos Damage from Hits taken as a Damage of a random Element
When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gain Maximum Energy Shield equal to 50% of total
12% increased speed of Recoup Effects
8% increased Deflection Rating while moving
5% increased Movement Speed
50% increased Attack Damage against Rare or Unique Enemies
Gain 13% of Damage as Extra Chaos Damage
20% increased Withered Magnitude
8% increased Cast Speed
Idols socketed in this item gain the benefits of their Bonded modifiers
Adds 6 to 10 Cold Damage
+12 to Dexterity
Leeches 5% of Physical Damage as Life
16% increased Runic Ward Regeneration Rate
Adds 13 to 16 Fire Damage
Adds 9 to 15 Cold Damage
Gain 30 Mana per enemy killed
18% increased Physical Damage
Leeches 4% of Physical Damage as Mana
Gain 35 Life per enemy killed
+12 to Intelligence
+12 to Strength
8% increased Skill Speed
Minions gain 10% of their Physical Damage as Extra Lightning Damage
Attacks with this Weapon have 10% chance to inflict Exposure
Meta Skills gain 10% increased Energy
Causes 40% increased Stun Buildup
Adds 1 to 30 Lightning Damage
Adds 9 to 12 Physical Damage
+120 to Accuracy Rating
+25 to maximum Runic Ward
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
10% of Physical Damage prevented Recouped as Life
10% increased Deflection Rating
+40% of Armour also applies to Cold Damage
+1 to Level of all Spell Skills
15% chance when you gain a Power Charge to gain an additional Power Charge
15% increased Cost Efficiency
Enemies you Curse take 6% increased Damage
Skills have 10% chance to not remove Charges but still count as consuming them
Companions deal 10% more Damage for each different type of dead Companion you have
50% increased total Power counted by Warcries
15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 Charm Slot
15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
8% increased Reservation Efficiency of Minion Skills
Companions in your Presence gain 1 Rage on hit
8% increased Attack Speed
Aura Skills have 25% increased Magnitudes
Minions deal 60% increased Damage with Command Skills
Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Targets can be affected by +1 of your Poisons at the same time
30% increased Skill Effect Duration with Plant Skills
Gain 20 Mana per enemy killed
Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
16% increased Physical Damage
Increases and Reductions to Movement Speed also
Can roll Decay modifiers
Can roll Marksman modifiers
15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently