Mutating Monsters
Mutating Monsters
Type: Atlas Notable
Tree: Main endgame tree
Cost: 9 Atlas points from the Atlas start
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Rare Monsters have 10% increased chance of Monster Modifiers
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Mutating Monsters costs 9 points. The start node itself is free.
Connected on the tree
The nearest notables and keystones you route through to and from Mutating Monsters.
The same effect elsewhere
Other places the game grants what Mutating Monsters grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Rare Monsters have 30% increased chance of Monster Modifiers
More Atlas passives
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes