PoE 2 Ref

Mutating Monsters

Atlas notable · main endgame tree

Mutating Monsters

Type: Atlas Notable

Tree: Main endgame tree

Cost: 9 Atlas points from the Atlas start

+1 to maximum Monster Modifiers on Rare Monsters

Each Monster Modifier grants at least 100% increased Rarity of Items Dropped

Rare Monsters have 10% increased chance of Monster Modifiers

Mutating Monsters

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Mutating Monsters costs 9 points. The start node itself is free.

  1. 1.Summoning Circle Chance
  2. 2.Challenging Foe
  3. 3.Summoning Circle Chance
  4. 4.Runic Flare
  5. 5.Summoning Circle Chance
  6. 6.Unique Monster Item Rarity
  7. 7.Pathkeepers
  8. 8.Unique Monster Item Rarity
  9. 9.Mutating Monsters

Connected on the tree

The nearest notables and keystones you route through to and from Mutating Monsters.

The same effect elsewhere

Other places the game grants what Mutating Monsters grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

Adaptive BiologyNotable

+1 to maximum Monster Modifiers on Rare Monsters

Lethal VariantsNotable

Rare Monsters have 30% increased chance of Monster Modifiers

Nemesis Rising: Monster ModifiersNotable

Rare Monsters have 30% increased chance of Monster Modifiers

Rare Monster Modifiers ChanceSmall

Rare Monsters have 5% increased chance of Monster Modifiers

More Atlas passives

An Appropriate Vault

Strongboxes have 2% increased Item Quantity per Modifier

Apex Predators

20% increased Rare Monsters in Forest Areas

Archaeological Interest

15% increased Tablets found in Area

Arid Stability

Essences found in Desert Areas have 50% increased chance to be Perfect Essences

Atop the World

33% increased Precursor Tower reveal radius

Bardiyan Craftsmanship

+1 to maximum Suffixes and total Modifiers on Rare Strongboxes

Back to the Atlas passive tree