Lethal Variants
Lethal Variants
Type: Atlas Notable
Tree: Main endgame tree
Cost: 17 Atlas points from the Atlas start
Rare Monsters have 30% increased chance of Monster Modifiers
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Lethal Variants costs 17 points. The start node itself is free.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Rare Monsters
- 12.Rare Monster Modifiers Chance
- 13.Rare Monster Modifiers Chance
- 14.To the Strong Go the Spoils
- 15.Additional Rare Monster Chance
- 16.Rare Monster Modifiers Chance
- 17.Lethal Variants
Connected on the tree
The nearest notables and keystones you route through to and from Lethal Variants.
The same effect elsewhere
Other places the game grants what Lethal Variants grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Rare Monsters have 30% increased chance of Monster Modifiers
More Atlas passives
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes