Nemesis Rising: Effectiveness
Nemesis Rising: Effectiveness
Type: Atlas Notable
Tree: Main endgame tree
Cost: 17 Atlas points from the Atlas start
Rare Monsters have 15% increased Effectiveness
Getting there
Nemesis Rising is 17 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing Nemesis Rising: Effectiveness there costs nothing extra.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Rare Monsters
- 12.Rare Monster Modifiers Chance
- 13.Rare Monster Modifiers Chance
- 14.To the Strong Go the Spoils
- 15.Additional Rare Monster Chance
- 16.Rare Monster Modifiers Chance
- 17.Nemesis Rising
The other options
Nemesis Rising offers 4 effects and you pick one — these are the 3 you give up by taking Nemesis Rising: Effectiveness.
Rare Monster Packs in Area have a 50% increased chance to have an Additional Rare Monster
Rare Monsters have 30% increased chance of Monster Modifiers
10% increased Rarity of Items Dropped by Rare Monsters
Where you get it
Nemesis Rising: Effectiveness is one of the effects you can choose when you allocate Nemesis Rising.
Connected on the tree
The nearest notables and keystones you route through to and from Nemesis Rising: Effectiveness.
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius