Nemesis Rising
Nemesis Rising
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 17 Atlas points from the Atlas start
Select a bonus for Rare Monsters
Choose one
Allocating Nemesis Rising lets you pick one of these 4 effects.
Rare Monster Packs in Area have a 50% increased chance to have an Additional Rare Monster
Rare Monsters have 15% increased Effectiveness
Rare Monsters have 30% increased chance of Monster Modifiers
10% increased Rarity of Items Dropped by Rare Monsters
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Nemesis Rising costs 17 points. The start node itself is free.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Rare Monsters
- 12.Rare Monster Modifiers Chance
- 13.Rare Monster Modifiers Chance
- 14.To the Strong Go the Spoils
- 15.Additional Rare Monster Chance
- 16.Rare Monster Modifiers Chance
- 17.Nemesis Rising
Connected on the tree
The nearest notables and keystones you route through to and from Nemesis Rising.
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
100% increased chance to find certain Essence types
Select a bonus within Desert Areas
100% increased chance to encounter certain Shrines