Corrupted Mutations
Corrupted Mutations
Type: Atlas Notable
Tree: Main endgame tree
Cost: 24 Atlas points from the Atlas start
Rare Monsters in Corruption Areas have a 25% increased chance of Monster Modifiers
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Corrupted Mutations costs 24 points. The start node itself is free.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Rare Monsters
- 12.Rare Monster Modifiers Chance
- 13.Lord of the Runes
- 14.Summoning Circle Chance
- 15.Swamp Biome: Increased Summoning Circle Chance
- 16.Boss of the Bog
- 17.Mysterious Transference
- 18.Swamp Biome: Unique Monster Item Rarity
- 19.Unique Monster Item Rarity
- 20.Rare Monsters
- 21.Corruption Areas: Rare Monster Modifier Chance
- 22.Cataclysm's Wake
- 23.Corruption Areas: Rare Monster Modifier Chance
- 24.Corrupted Mutations
Connected on the tree
The nearest notables and keystones you route through to and from Corrupted Mutations.
The same effect elsewhere
Other places the game grants what Corrupted Mutations grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Rare Monsters in Corruption Areas have a 10% increased chance of Monster Modifiers
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius