Reference
Mechanics Guides
Every keyword the game defines in its tooltips — searchable A–Z, with what each one means.
The five damage types, what mitigates each of them, and how conversion, added damage and critical hits stack up
19 keywords explained
Bleeding, Ignite, Poison, Chill, Freeze, Shock and Electrocution — exact durations, magnitudes and how each one is applied
25 keywords explained
Ignited, Chilled, Shocked, Consecrated, Desecrated, Oil and the rest — what each surface does, how long it lasts and how big it is
12 keywords explained
The exact resistance penalty at every area level, the 75% cap and the 90% ceiling, and what penetration does to both
10 keywords explained
Armour, Evasion, Energy Shield, Runic Ward, Block, Deflect and Parry — what each layer actually stops
26 keywords explained
Light Stun, Heavy Stun, the Primed thresholds, Pin, Daze and every other way an action gets interrupted
25 keywords explained
Leech, recharge, recoup and the low-life thresholds — every way a resource comes back
21 keywords explained
What Spirit is, what reserves it, and how reservation efficiency actually divides the cost
16 keywords explained
Two weapon sets, two passive trees, and skills that swap for you — how the system works
16 keywords explained
Charges, Rage, Energy, Infusions and the rules that decide when two of the same buff stack
25 keywords explained
Common questions
What is the maximum resistance in Path of Exile 2?
The default maximum for elemental or chaos resistances is 75%, and maximum resistances cannot be raised above 90%.
Why do my resistances drop as I progress?
Areas apply a penalty to your elemental resistances based on their level: none below area level 16, -10% from 16, -20% from 33, -30% from 45, -40% from 54, -50% from 60 and -60% from area level 65 onwards. Chaos resistance is not penalised.
What ailments are there in Path of Exile 2?
Seven: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute and Poison. Bleeding, Ignite and Poison deal damage over time; Chill, Freeze, Shock and Electrocute change what the target can do or how much damage it takes.
What is Elemental Ailment Threshold?
A higher Elemental Ailment Threshold makes elemental hits less likely to apply their ailment and lowers freeze and electrocute buildup. By default a player's ailment threshold is equal to half their Life.