Runesmithing
Every area from Act 1 onwards contains an ancient Remnant, already part-covered in runes with the rest of its slots empty. Pick one of the offered recipes and the Remnant fills the empty slots with the runes that recipe needs, summons empowered monsters, and pays out the reward once they're dead. Each rune placed changes what the monsters gain — the full list is below — and longer recipes mean tougher waves but better rewards.
Rune recipes
Every recipe in the tome — which runes it takes, what it rewards, and where to unlock it. Filter by reward category, slot count or a rune you have spare.
Remnant rune slots
Remnants arrive part-inscribed. Every runeshape a Remnant can already carry — by Remnant size, slot and area level — so you know which recipes the one in front of you can start.
Runeforging costs
The full Verisium price list: every unique's Runeforged and Runemastered upgrade steps with the exact Crest it needs, plus plain armour-base costs.
The 34 runeshapes
What each rune does to the fight when a recipe places it in the Remnant.
Fire Rune
Monsters gain:
Extra Fire Damage
Cold Rune
Monsters gain:
Extra Cold Damage
Lightning Rune
Monsters gain:
Extra Lightning Damage
Tempest Rune
Monsters gain:
Cannot be Shocked or Chilled
All Damage can Shock and Chill
Momentum Rune
Monsters gain:
Increased Movement Speed
Movement Speed Cannot be Slowed below base
Bloodletting Rune
Monsters gain:
Life Leech
Cannot have Life Leeched from
Inflicts Corrupted Blood on Hit
Stone Rune
Monsters gain:
Armoured
Increased Stun Threshold
Earthly Prison
Adaptive Rune
Monsters gain:
[Adaptation]
Arcane Rune
Monsters gain:
Extra Energy Shield
Trigger a Stunning nova when Energy Shield is depleted
Toxic Rune
Monsters gain:
Chance to Poison on Hit
Chance for Toxic Volatiles on death
All Damage from Hits can Poison
Electrocuting Rune
Monsters gain:
Extra Lightning Damage
Lightning Damage Electrocutes
Shocked Ground Trails
Protective Rune
Monsters gain:
Periodically gain Verisium Proximity Shields
Cyclonic Rune
Monsters gain:
Chance to inflict Exposure on Hit
Armour Break on Hit
Wither on Hit
Vision Rune
Monsters gain:
Reflect Curses
Chance to Reflect Shock
Chance to Reflect Chill
Tidal Rune
Remnant gains:
Conjures Tidal Waves
Rebirth Rune
Monsters gain:
Chance to Rebirth on death
Prismatic Rune
All Damage can Shock:
All Damage can Chill
All Damage can Ignite
All Elemental Resistance
Volcanic Rune
Monsters gain:
Extra Fire Damage
All Damage can Ignite
Burning Ground Trails
Moon Rune
Remnant gains:
Conjures moon beams
Celestial Rune
Monsters gain:
Chance for a Fire Explosion on Death
Chance for a Cold Explosion on Death
Chance for a Lightning Explosion on Death
Opulent Rune
Monsters gain:
Increased Monster Rarity
Rage Rune
Monsters gain:
Periodically Enrage
Wisdom Rune
Monsters gain:
Increased Experience
Sky Rune
Remnant gains:
Conjures Elemental Tornados
Earth Rune
Remnant gains:
Conjures Earthly Spires
Life Rune
Monsters gain:
Shared Life
Bond Rune
Monsters gain:
Rare Monsters may transfer a Mod on death
Remnant gains:
Increased chance to spawn Rare Monsters
Rare Monsters have more [MonsterModifiers|Monster Modifiers]
Ward Rune
Monsters gain:
Protected by Runic Ward
Soul Rune
Monsters gain:
[UnionofSoulsPack|Union of Souls]
Death Rune
Monsters gain:
Slain Monsters may merge into stronger Monsters
Oath Rune
Monsters gain:
A Monster summons Allies
Time Rune
Monsters gain:
Slain Monsters may respawn as a higher Rarity
Power Rune
Runes gain:
Empowered
Power Rune
Runes gain:
Empowered