PoE 2 Ref

Runesmithing

The Runes of Aldur league mechanic — Remnant runeshapes, every rune recipe and its reward, and the full Runeforging cost index.

Every area from Act 1 onwards contains an ancient Remnant, already part-covered in runes with the rest of its slots empty. Pick one of the offered recipes and the Remnant fills the empty slots with the runes that recipe needs, summons empowered monsters, and pays out the reward once they're dead. Each rune placed changes what the monsters gain — the full list is below — and longer recipes mean tougher waves but better rewards.

The 34 runeshapes

What each rune does to the fight when a recipe places it in the Remnant.

Fire Rune

Monsters gain:

Extra Fire Damage

Cold Rune

Monsters gain:

Extra Cold Damage

Lightning Rune

Monsters gain:

Extra Lightning Damage

Tempest Rune

Monsters gain:

Cannot be Shocked or Chilled

All Damage can Shock and Chill

Momentum Rune

Monsters gain:

Increased Movement Speed

Movement Speed Cannot be Slowed below base

Bloodletting Rune

Monsters gain:

Life Leech

Cannot have Life Leeched from

Inflicts Corrupted Blood on Hit

Stone Rune

Monsters gain:

Armoured

Increased Stun Threshold

Earthly Prison

Adaptive Rune

Monsters gain:

[Adaptation]

Arcane Rune

Monsters gain:

Extra Energy Shield

Trigger a Stunning nova when Energy Shield is depleted

Toxic Rune

Monsters gain:

Chance to Poison on Hit

Chance for Toxic Volatiles on death

All Damage from Hits can Poison

Electrocuting Rune

Monsters gain:

Extra Lightning Damage

Lightning Damage Electrocutes

Shocked Ground Trails

Protective Rune

Monsters gain:

Periodically gain Verisium Proximity Shields

Cyclonic Rune

Monsters gain:

Chance to inflict Exposure on Hit

Armour Break on Hit

Wither on Hit

Vision Rune

Monsters gain:

Reflect Curses

Chance to Reflect Shock

Chance to Reflect Chill

Tidal Rune

Remnant gains:

Conjures Tidal Waves

Rebirth Rune

Monsters gain:

Chance to Rebirth on death

Prismatic Rune

All Damage can Shock:

All Damage can Chill

All Damage can Ignite

All Elemental Resistance

Volcanic Rune

Monsters gain:

Extra Fire Damage

All Damage can Ignite

Burning Ground Trails

Moon Rune

Remnant gains:

Conjures moon beams

Celestial Rune

Monsters gain:

Chance for a Fire Explosion on Death

Chance for a Cold Explosion on Death

Chance for a Lightning Explosion on Death

Opulent Rune

Monsters gain:

Increased Monster Rarity

Rage Rune

Monsters gain:

Periodically Enrage

Wisdom Rune

Monsters gain:

Increased Experience

Sky Rune

Remnant gains:

Conjures Elemental Tornados

Earth Rune

Remnant gains:

Conjures Earthly Spires

Life Rune

Monsters gain:

Shared Life

Bond Rune

Monsters gain:

Rare Monsters may transfer a Mod on death

Remnant gains:

Increased chance to spawn Rare Monsters

Rare Monsters have more [MonsterModifiers|Monster Modifiers]

Ward Rune

Monsters gain:

Protected by Runic Ward

Soul Rune

Monsters gain:

[UnionofSoulsPack|Union of Souls]

Death Rune

Monsters gain:

Slain Monsters may merge into stronger Monsters

Oath Rune

Monsters gain:

A Monster summons Allies

Time Rune

Monsters gain:

Slain Monsters may respawn as a higher Rarity

Power Rune

Runes gain:

Empowered

Power Rune

Runes gain:

Empowered