Something in the Water
Atlas notable · main endgame tree
Something in the Water
Type: Atlas Notable
Tree: Main endgame tree
Cost: 17 Atlas points from the Atlas start
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Something in the Water costs 17 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.Magic Packs
- 15.Thriving Waters
- 16.Water Biome: Magic Pack Size
- 17.Something in the Water
Connected on the tree
The nearest notables and keystones you route through to and from Something in the Water.
More Atlas passives
Adaptive Biology
+1 to maximum Monster Modifiers on Rare Monsters
An Appropriate Vault
Strongboxes have 2% increased Item Quantity per Modifier
Apex Predators
20% increased Rare Monsters in Forest Areas
Archaeological Interest
15% increased Tablets found in Area
Arid Stability
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
Atop the World
33% increased Precursor Tower reveal radius