PoE 2 Ref

Infused Flesh

Atlas notable · main endgame tree

Infused Flesh

Type: Atlas Notable

Tree: Main endgame tree

Cost: 19 Atlas points from the Atlas start

Magic Monster Packs have 5% chance to have an additional Modifier

Infused Flesh

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Infused Flesh costs 19 points. The start node itself is free.

  1. 1.Shrine Chance
  2. 2.Favoured Disciple
  3. 3.Shrine Chance
  4. 4.Seasonal Blessing
  5. 5.Shrine Chance
  6. 6.Mystic Guardians
  7. 7.Shrine Chance
  8. 8.Magic Packs
  9. 9.Expanding Hordes
  10. 10.Magic Packs
  11. 11.Adaptive Biology
  12. 12.Eons of Contamination
  13. 13.Atop the World
  14. 14.Magic Packs
  15. 15.Befit the Challenge
  16. 16.Pack Size
  17. 17.Multiplying Monstrosities
  18. 18.Magic Packs
  19. 19.Infused Flesh

Connected on the tree

The nearest notables and keystones you route through to and from Infused Flesh.

The same effect elsewhere

Other places the game grants what Infused Flesh grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

Evolving Throngs: AdaptationNotable

Magic Monster Packs have 15% chance to have an additional Modifier

More Atlas passives

An Appropriate Vault

Strongboxes have 2% increased Item Quantity per Modifier

Apex Predators

20% increased Rare Monsters in Forest Areas

Archaeological Interest

15% increased Tablets found in Area

Arid Stability

Essences found in Desert Areas have 50% increased chance to be Perfect Essences

Bardiyan Craftsmanship

+1 to maximum Suffixes and total Modifiers on Rare Strongboxes

Between Sand and Sea

5% increased Pack Size in Desert Areas

Back to the Atlas passive tree