Infused Flesh
Infused Flesh
Type: Atlas Notable
Tree: Main endgame tree
Cost: 19 Atlas points from the Atlas start
Magic Monster Packs have 5% chance to have an additional Modifier
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Infused Flesh costs 19 points. The start node itself is free.
- 1.Shrine Chance
- 2.Favoured Disciple
- 3.Shrine Chance
- 4.Seasonal Blessing
- 5.Shrine Chance
- 6.Mystic Guardians
- 7.Shrine Chance
- 8.Magic Packs
- 9.Expanding Hordes
- 10.Magic Packs
- 11.Adaptive Biology
- 12.Eons of Contamination
- 13.Atop the World
- 14.Magic Packs
- 15.Befit the Challenge
- 16.Pack Size
- 17.Multiplying Monstrosities
- 18.Magic Packs
- 19.Infused Flesh
Connected on the tree
The nearest notables and keystones you route through to and from Infused Flesh.
The same effect elsewhere
Other places the game grants what Infused Flesh grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Magic Monster Packs have 15% chance to have an additional Modifier
More Atlas passives
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
5% increased Pack Size in Desert Areas