Evolving Throngs: Adaptation
Evolving Throngs: Adaptation
Type: Atlas Notable
Tree: Main endgame tree
Cost: 19 Atlas points from the Atlas start
Magic Monster Packs have 15% chance to have an additional Modifier
Getting there
Evolving Throngs is 19 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing Evolving Throngs: Adaptation there costs nothing extra.
- 1.Shrine Chance
- 2.Favoured Disciple
- 3.Shrine Chance
- 4.Seasonal Blessing
- 5.Shrine Chance
- 6.Mystic Guardians
- 7.Shrine Chance
- 8.Magic Packs
- 9.Expanding Hordes
- 10.Magic Packs
- 11.Adaptive Biology
- 12.Eons of Contamination
- 13.Atop the World
- 14.Magic Packs
- 15.Befit the Challenge
- 16.Pack Size
- 17.Multiplying Monstrosities
- 18.Magic Packs
- 19.Evolving Throngs
The other options
Evolving Throngs offers 2 effects and you pick one — these are the 1 you give up by taking Evolving Throngs: Adaptation.
10% increased Magic Pack Size
Where you get it
Evolving Throngs: Adaptation is one of the effects you can choose when you allocate Evolving Throngs.
Connected on the tree
The nearest notables and keystones you route through to and from Evolving Throngs: Adaptation.
The same effect elsewhere
Other places the game grants what Evolving Throngs: Adaptation grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
More Atlas passives
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
5% increased Pack Size in Desert Areas