PoE 2 Ref

City Biome: Rare Monster Modifiers

Atlas small · main endgame tree

City Biome: Rare Monster Modifiers

Type: Atlas Small

Tree: Main endgame tree

Cost: 22 Atlas points from the Atlas start

Placements: 2 spots on the tree — allocate any for the same effect

Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers

City Biome: Rare Monster Modifiers

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why City Biome: Rare Monster Modifiers costs 22 points. The start node itself is free.

  1. 1.Essence Chance
  2. 2.Imprisoned Monstrosities
  3. 3.Essence Chance
  4. 4.Trapped Subordinate
  5. 5.Rare Monsters
  6. 6.Rising Danger
  7. 7.Rare Monster Modifiers Chance
  8. 8.No Simple Battles
  9. 9.Valuable Paths
  10. 10.The Chosen Path
  11. 11.Hidden Things in Shaded Places
  12. 12.Pack Size
  13. 13.Plentiful Lands
  14. 14.The Journey Ahead
  15. 15.Between Sand and Sea
  16. 16.Archaeological Interest
  17. 17.Tablet Effect
  18. 18.Propagating Secrets
  19. 19.Tablet Effect
  20. 20.City Biome: Tablet Effect
  21. 21.Industrial Improvements
  22. 22.City Biome: Rare Monster Modifiers

Connected on the tree

The nearest notables and keystones you route through to and from City Biome: Rare Monster Modifiers.

More Atlas passives

Additional Cleansed Packs

Cleansed Areas contain an additional pack of Cleansed Monsters

Additional Rare Monster Chance

Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster

Azmeri Spirit and Shrine Chance

Area has 20% increased chance to contain Shrines

Azmeri Spirit and Strongbox Chance

Area has 20% increased chance to contain Strongboxes

Azmeri Spirit Chance

Area has 40% increased chance to contain Azmeri Spirits

City Biome: Rogue Exile Chance

City Areas have 60% increased chance of Rogue Exiles

Back to the Atlas passive tree