Grass Biome: Rare Packs
Grass Biome: Rare Packs
Type: Atlas Small
Tree: Main endgame tree
Cost: 25 Atlas points from the Atlas start
Placements: 2 spots on the tree — allocate any for the same effect
5% increased Rare Monsters in Grass Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Grass Biome: Rare Packs costs 25 points. The start node itself is free.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Rare Monsters
- 12.Rare Monster Modifiers Chance
- 13.Lord of the Runes
- 14.Summoning Circle Chance
- 15.Swamp Biome: Increased Summoning Circle Chance
- 16.Boss of the Bog
- 17.Mysterious Transference
- 18.Swamp Biome: Unique Monster Item Rarity
- 19.Unique Monster Item Rarity
- 20.Rare Monsters
- 21.Corruption Areas: Rare Monster Modifier Chance
- 22.Cataclysm's Wake
- 23.Corruption Areas: Rare Monster Modifier Chance
- 24.Heart of Corruption
- 25.Grass Biome: Rare Packs
Connected on the tree
The nearest notables and keystones you route through to and from Grass Biome: Rare Packs.
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers