PoE 2 Ref

Rare Monsters

Atlas small · main endgame tree

Rare Monsters

Type: Atlas Small

Tree: Main endgame tree

Cost: 5 Atlas points from the Atlas start

Placements: 8 spots on the tree — allocate any for the same effect

5% increased Rare Monsters

Rare Monsters

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Rare Monsters costs 5 points. The start node itself is free.

  1. 1.Azmeri Spirit Chance
  2. 2.Spill the Sap
  3. 3.Azmeri Spirit Chance
  4. 4.Spoils of the Hunt
  5. 5.Rare Monsters

Connected on the tree

The same effect elsewhere

Other places the game grants what Rare Monsters grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

Rising DangerNotable

20% increased Rare Monsters

Rolled on a Precursor tablet

  • BrimmingPrefix · any tablet

    (25-35)% increased Rare Monsters

More Atlas passives

Additional Cleansed Packs

Cleansed Areas contain an additional pack of Cleansed Monsters

Additional Rare Monster Chance

Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster

Azmeri Spirit and Shrine Chance

Area has 20% increased chance to contain Shrines

Azmeri Spirit and Strongbox Chance

Area has 20% increased chance to contain Strongboxes

City Biome: Rare Monster Modifiers

Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers

City Biome: Rogue Exile Chance

City Areas have 60% increased chance of Rogue Exiles

Back to the Atlas passive tree