Harsh Adaptations
Harsh Adaptations
Type: Atlas Notable
Tree: Main endgame tree
Cost: 17 Atlas points from the Atlas start
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Harsh Adaptations costs 17 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Apex Predators
- 12.Rare Monster Modifiers Chance
- 13.Highs and Lows
- 14.Item Rarity
- 15.Survival of the Fittest
- 16.Desert Biome: Rare Monster Chance
- 17.Harsh Adaptations
Connected on the tree
The nearest notables and keystones you route through to and from Harsh Adaptations.
The same effect elsewhere
Other places the game grants what Harsh Adaptations grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
15% increased Tablets found in Area
33% increased Precursor Tower reveal radius
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier