PoE 2 Ref

Harsh Adaptations

Atlas notable · main endgame tree

Harsh Adaptations

Type: Atlas Notable

Tree: Main endgame tree

Cost: 17 Atlas points from the Atlas start

Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers

Harsh Adaptations

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Harsh Adaptations costs 17 points. The start node itself is free.

  1. 1.Essence Chance
  2. 2.Imprisoned Monstrosities
  3. 3.Essence Chance
  4. 4.Trapped Subordinate
  5. 5.Rare Monsters
  6. 6.Rising Danger
  7. 7.Rare Monster Modifiers Chance
  8. 8.No Simple Battles
  9. 9.Valuable Paths
  10. 10.The Chosen Path
  11. 11.Apex Predators
  12. 12.Rare Monster Modifiers Chance
  13. 13.Highs and Lows
  14. 14.Item Rarity
  15. 15.Survival of the Fittest
  16. 16.Desert Biome: Rare Monster Chance
  17. 17.Harsh Adaptations

Connected on the tree

The nearest notables and keystones you route through to and from Harsh Adaptations.

The same effect elsewhere

Other places the game grants what Harsh Adaptations grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

Desert Biome: Rare Monster Modifiers ChanceSmall

Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers

More Atlas passives

Adaptive Biology

+1 to maximum Monster Modifiers on Rare Monsters

An Appropriate Vault

Strongboxes have 2% increased Item Quantity per Modifier

Archaeological Interest

15% increased Tablets found in Area

Atop the World

33% increased Precursor Tower reveal radius

Bardiyan Craftsmanship

+1 to maximum Suffixes and total Modifiers on Rare Strongboxes

Befit the Challenge

5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier

Back to the Atlas passive tree