Water Mastery
Water Mastery
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 32 Atlas points from the Atlas start
Select a bonus within Water Areas
Choose one
Allocating Water Mastery lets you pick one of these 3 effects.
Chests in Water Areas contain 15% increased Currency
50% increased Gold found in Water Areas
Chests in Water Areas contain 15% increased Jewellery
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Water Mastery costs 32 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Rare Monster Modifiers
- 23.Dread Lieutenants
- 24.City Biome: Tablet Effect
- 25.Guild Craftsmen
- 26.City Biome: Tablet Effect
- 27.City Biome: Rogue Exile Chance
- 28.Famous Locals
- 29.Rogue Exile Chance
- 30.Here for the Same Reason
- 31.Water Biome: Drop Rarity
- 32.Water Mastery
Connected on the tree
The nearest notables and keystones you route through to and from Water Mastery.
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
100% increased chance to find certain Essence types
Select a bonus within Desert Areas
100% increased chance to encounter certain Shrines