Water Biome: Drop Rarity
Water Biome: Drop Rarity
Type: Atlas Small
Tree: Main endgame tree
Cost: 31 Atlas points from the Atlas start
Placements: 2 spots on the tree — allocate any for the same effect
4% increased Rarity of Items found in Water Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Water Biome: Drop Rarity costs 31 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Rare Monster Modifiers
- 23.Dread Lieutenants
- 24.City Biome: Tablet Effect
- 25.Guild Craftsmen
- 26.City Biome: Tablet Effect
- 27.City Biome: Rogue Exile Chance
- 28.Famous Locals
- 29.Rogue Exile Chance
- 30.Here for the Same Reason
- 31.Water Biome: Drop Rarity
Connected on the tree
The nearest notables and keystones you route through to and from Water Biome: Drop Rarity.
The same effect elsewhere
Other places the game grants what Water Biome: Drop Rarity grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
City Areas have 50% increased chance to contain Summoning Circles