Those Who Hear
Atlas notable · main endgame tree
Those Who Hear
Type: Atlas Notable
Tree: Main endgame tree
Cost: 30 Atlas points from the Atlas start
Possessed Monsters have 50% increased chance to drop Idols
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Those Who Hear costs 30 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Rare Monster Modifiers
- 23.Dread Lieutenants
- 24.City Biome: Tablet Effect
- 25.Guild Craftsmen
- 26.City Biome: Tablet Effect
- 27.City Biome: Rogue Exile Chance
- 28.Urban Sprawl
- 29.Magic Packs
- 30.Those Who Hear
Connected on the tree
The nearest notables and keystones you route through to and from Those Who Hear.
More Atlas passives
Adaptive Biology
+1 to maximum Monster Modifiers on Rare Monsters
An Appropriate Vault
Strongboxes have 2% increased Item Quantity per Modifier
Apex Predators
20% increased Rare Monsters in Forest Areas
Arid Stability
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
Atop the World
33% increased Precursor Tower reveal radius
Bardiyan Craftsmanship
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes