PoE 2 Ref

Rogue Exile Chance

Atlas small · main endgame tree

Rogue Exile Chance

Type: Atlas Small

Tree: Main endgame tree

Cost: 1 Atlas point from the Atlas start

Placements: 9 spots on the tree — allocate any for the same effect

Area has 40% increased chance to contain Rogue Exiles

Rogue Exile Chance

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Rogue Exile Chance costs 1 point. The start node itself is free.

  1. 1.Rogue Exile Chance

Connected on the tree

The same effect elsewhere

Other places the game grants what Rogue Exile Chance grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

The Chosen Path: Rogue ExilesNotable

Area has 100% increased chance to contain Rogue Exiles

Rogue Exile and Essence ChanceSmall

Area has 20% increased chance to contain Rogue Exiles

Rogue Exile and Summoning Circle ChanceSmall

Area has 20% increased chance to contain Rogue Exiles

Rolled on a Precursor tablet

  • of the ExileSuffix · any tablet

    Area has (70-100)% increased chance to contain Rogue Exiles

More Atlas passives

Additional Cleansed Packs

Cleansed Areas contain an additional pack of Cleansed Monsters

Additional Rare Monster Chance

Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster

Azmeri Spirit and Shrine Chance

Area has 20% increased chance to contain Shrines

Azmeri Spirit and Strongbox Chance

Area has 20% increased chance to contain Strongboxes

Azmeri Spirit Chance

Area has 40% increased chance to contain Azmeri Spirits

City Biome: Rare Monster Modifiers

Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers

Back to the Atlas passive tree