City Biome: Rogue Exile Chance
City Biome: Rogue Exile Chance
Type: Atlas Small
Tree: Main endgame tree
Cost: 27 Atlas points from the Atlas start
City Areas have 60% increased chance of Rogue Exiles
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why City Biome: Rogue Exile Chance costs 27 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Rare Monster Modifiers
- 23.Dread Lieutenants
- 24.City Biome: Tablet Effect
- 25.Guild Craftsmen
- 26.City Biome: Tablet Effect
- 27.City Biome: Rogue Exile Chance
Connected on the tree
The nearest notables and keystones you route through to and from City Biome: Rogue Exile Chance.
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
City Areas have 50% increased chance to contain Summoning Circles