Crystalline Patterns
Crystalline Patterns
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 19 Atlas points from the Atlas start
100% increased chance to find certain Essence types
Choose one
Allocating Crystalline Patterns lets you pick one of these 6 effects.
100% increased chance for Essences found in your Maps to add Speed modifiers
100% increased chance for Essences found in your Maps to add Attack modifiers
100% increased chance for Essences found in your Maps to add Attribute modifiers
100% increased chance for Essences found in your Maps to add Rarity modifiers
100% increased chance for Essences found in your Maps to add Critical modifiers
100% increased chance for Essences found in your Maps to add Caster modifiers
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Crystalline Patterns costs 19 points. The start node itself is free.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Rare Monsters
- 12.Rare Monster Modifiers Chance
- 13.Lord of the Runes
- 14.Summoning Circle Chance
- 15.Energised Precipitate
- 16.Essence and Summoning Circle Chance
- 17.Flawless Patterns
- 18.Essence Chance
- 19.Crystalline Patterns
Connected on the tree
The nearest notables and keystones you route through to and from Crystalline Patterns.
The same effect elsewhere
Other places the game grants what Crystalline Patterns grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
Select a bonus within Desert Areas
100% increased chance to encounter certain Shrines
Select a bonus for Magic Packs