Water Mastery: Jewellery
Water Mastery: Jewellery
Type: Atlas Notable
Tree: Main endgame tree
Cost: 32 Atlas points from the Atlas start
Chests in Water Areas contain 15% increased Jewellery
Getting there
Water Mastery is 32 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing Water Mastery: Jewellery there costs nothing extra.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Rare Monster Modifiers
- 23.Dread Lieutenants
- 24.City Biome: Tablet Effect
- 25.Guild Craftsmen
- 26.City Biome: Tablet Effect
- 27.City Biome: Rogue Exile Chance
- 28.Famous Locals
- 29.Rogue Exile Chance
- 30.Here for the Same Reason
- 31.Water Biome: Drop Rarity
- 32.Water Mastery
The other options
Water Mastery offers 3 effects and you pick one — these are the 2 you give up by taking Water Mastery: Jewellery.
Chests in Water Areas contain 15% increased Currency
50% increased Gold found in Water Areas
Where you get it
Water Mastery: Jewellery is one of the effects you can choose when you allocate Water Mastery.
Connected on the tree
The nearest notables and keystones you route through to and from Water Mastery: Jewellery.
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes