Desert Mastery
Desert Mastery
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 28 Atlas points from the Atlas start
Select a bonus within Desert Areas
Choose one
Allocating Desert Mastery lets you pick one of these 3 effects.
15% chance base Regal Orbs drop as Alchemy Orbs in Desert Areas
15% increased Effectiveness of Monsters in Desert Areas
15% chance Alchemy Orbs drop as base Regal Orbs in Desert Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Desert Mastery costs 28 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Rare Monster Modifiers
- 23.Dread Lieutenants
- 24.City Biome: Tablet Effect
- 25.Monuments in Time
- 26.Rare Monster Modifiers Chance
- 27.Desert Biome: Experience
- 28.Desert Mastery
Connected on the tree
The nearest notables and keystones you route through to and from Desert Mastery.
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
100% increased chance to find certain Essence types
100% increased chance to encounter certain Shrines
100% increased chance to find certain Essence types