PoE 2 Ref

Valuable Paths

Atlas notable · main endgame tree

Valuable Paths

Type: Atlas Notable

Tree: Main endgame tree

Cost: 9 Atlas points from the Atlas start

50% increased Rarity of Waystones found

10% increased Quantity of Waystones dropped by Map Bosses

Valuable Paths

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Valuable Paths costs 9 points. The start node itself is free.

  1. 1.Essence Chance
  2. 2.Imprisoned Monstrosities
  3. 3.Essence Chance
  4. 4.Trapped Subordinate
  5. 5.Rare Monsters
  6. 6.Rising Danger
  7. 7.Rare Monster Modifiers Chance
  8. 8.No Simple Battles
  9. 9.Valuable Paths

Connected on the tree

The nearest notables and keystones you route through to and from Valuable Paths.

The same effect elsewhere

Other places the game grants what Valuable Paths grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

Archaeological InterestNotable

15% increased Tablets found in Area

Atop the WorldNotable

33% increased Precursor Tower reveal radius

PathkeepersNotable

15% increased Quantity of Waystones dropped by Map Bosses

Rolled on a Precursor tablet

  • of PathwaysSuffix · Overseer Tablet

    (18-30)% increased Quantity of Waystones dropped by Map Bosses

More Atlas passives

Adaptive Biology

+1 to maximum Monster Modifiers on Rare Monsters

An Appropriate Vault

Strongboxes have 2% increased Item Quantity per Modifier

Apex Predators

20% increased Rare Monsters in Forest Areas

Arid Stability

Essences found in Desert Areas have 50% increased chance to be Perfect Essences

Bardiyan Craftsmanship

+1 to maximum Suffixes and total Modifiers on Rare Strongboxes

Befit the Challenge

5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier

Back to the Atlas passive tree