On the Wind
On the Wind
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 29 Atlas points from the Atlas start
Select between faster or stable Azmeri Spirits
Choose one
Allocating On the Wind lets you pick one of these 2 effects.
Azmeri Spirits have 50% increased Movement Speed
Azmeri Spirits no longer dematerialise when there are no players nearby
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why On the Wind costs 29 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.Magic Packs
- 15.Thriving Waters
- 16.Water Biome: Magic Pack Size
- 17.Something in the Water
- 18.Water Biome: Item Rarity
- 19.Magic Packs
- 20.Magic Packs
- 21.Additional Cleansed Packs
- 22.Hidden Scars
- 23.Additional Cleansed Packs
- 24.Exceptional Vestments
- 25.Additional Cleansed Packs
- 26.Freed From Corruption
- 27.Cleansed Areas: Sacred Spirit Chance
- 28.The Chosen Children
- 29.On the Wind
Connected on the tree
The nearest notables and keystones you route through to and from On the Wind.
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
100% increased chance to find certain Essence types
Select a bonus within Desert Areas
100% increased chance to encounter certain Shrines