Cleansed Areas: Sacred Spirit Chance
Cleansed Areas: Sacred Spirit Chance
Type: Atlas Small
Tree: Main endgame tree
Cost: 27 Atlas points from the Atlas start
50% increased chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Cleansed Areas: Sacred Spirit Chance costs 27 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.Magic Packs
- 15.Thriving Waters
- 16.Water Biome: Magic Pack Size
- 17.Something in the Water
- 18.Water Biome: Item Rarity
- 19.Magic Packs
- 20.Magic Packs
- 21.Additional Cleansed Packs
- 22.Hidden Scars
- 23.Additional Cleansed Packs
- 24.Exceptional Vestments
- 25.Additional Cleansed Packs
- 26.Freed From Corruption
- 27.Cleansed Areas: Sacred Spirit Chance
Connected on the tree
The nearest notables and keystones you route through to and from Cleansed Areas: Sacred Spirit Chance.
More Atlas passives
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
City Areas have 60% increased chance of Rogue Exiles