On the Wind: Speed
On the Wind: Speed
Type: Atlas Notable
Tree: Main endgame tree
Cost: 29 Atlas points from the Atlas start
Azmeri Spirits have 50% increased Movement Speed
Getting there
On the Wind is 29 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing On the Wind: Speed there costs nothing extra.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.Magic Packs
- 15.Thriving Waters
- 16.Water Biome: Magic Pack Size
- 17.Something in the Water
- 18.Water Biome: Item Rarity
- 19.Magic Packs
- 20.Magic Packs
- 21.Additional Cleansed Packs
- 22.Hidden Scars
- 23.Additional Cleansed Packs
- 24.Exceptional Vestments
- 25.Additional Cleansed Packs
- 26.Freed From Corruption
- 27.Cleansed Areas: Sacred Spirit Chance
- 28.The Chosen Children
- 29.On the Wind
The other options
On the Wind offers 2 effects and you pick one — these are the 1 you give up by taking On the Wind: Speed.
Azmeri Spirits no longer dematerialise when there are no players nearby
Where you get it
On the Wind: Speed is one of the effects you can choose when you allocate On the Wind.
Connected on the tree
The nearest notables and keystones you route through to and from On the Wind: Speed.
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius