Mountain Biome: Drop Rarity
Mountain Biome: Drop Rarity
Type: Atlas Small
Tree: Main endgame tree
Cost: 28 Atlas points from the Atlas start
4% increased Rarity of Items found in Mountain Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Mountain Biome: Drop Rarity costs 28 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.Magic Packs
- 15.Thriving Waters
- 16.Water Biome: Magic Pack Size
- 17.Something in the Water
- 18.Water Biome: Item Rarity
- 19.Magic Packs
- 20.Magic Packs
- 21.Additional Cleansed Packs
- 22.Hidden Scars
- 23.Additional Cleansed Packs
- 24.Exceptional Vestments
- 25.Additional Cleansed Packs
- 26.Freed From Corruption
- 27.Cleansed Areas: Sacred Spirit Chance
- 28.Mountain Biome: Drop Rarity
Connected on the tree
The nearest notables and keystones you route through to and from Mountain Biome: Drop Rarity.
The same effect elsewhere
Other places the game grants what Mountain Biome: Drop Rarity grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
More Atlas passives
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
City Areas have 60% increased chance of Rogue Exiles