Highs and Lows
Highs and Lows
Type: Atlas Notable
Tree: Main endgame tree
Cost: 13 Atlas points from the Atlas start
10% increased Rarity of Items found in Mountain Areas
10% increased Rarity of Items found in Swamp Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Highs and Lows costs 13 points. The start node itself is free.
Connected on the tree
The nearest notables and keystones you route through to and from Highs and Lows.
The same effect elsewhere
Other places the game grants what Highs and Lows grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes