PoE 2 Ref

Highs and Lows

Atlas notable · main endgame tree

Highs and Lows

Type: Atlas Notable

Tree: Main endgame tree

Cost: 13 Atlas points from the Atlas start

10% increased Rarity of Items found in Mountain Areas

10% increased Rarity of Items found in Swamp Areas

Highs and Lows

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Highs and Lows costs 13 points. The start node itself is free.

  1. 1.Essence Chance
  2. 2.Imprisoned Monstrosities
  3. 3.Essence Chance
  4. 4.Trapped Subordinate
  5. 5.Rare Monsters
  6. 6.Rising Danger
  7. 7.Rare Monster Modifiers Chance
  8. 8.No Simple Battles
  9. 9.Valuable Paths
  10. 10.The Chosen Path
  11. 11.Apex Predators
  12. 12.Rare Monster Modifiers Chance
  13. 13.Highs and Lows

Connected on the tree

The nearest notables and keystones you route through to and from Highs and Lows.

The same effect elsewhere

Other places the game grants what Highs and Lows grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

Mountain Mastery: RarityNotable

6% increased Rarity of Items found in Mountain Areas

Mountain Biome: Drop RaritySmall

4% increased Rarity of Items found in Mountain Areas

More Atlas passives

Adaptive Biology

+1 to maximum Monster Modifiers on Rare Monsters

An Appropriate Vault

Strongboxes have 2% increased Item Quantity per Modifier

Archaeological Interest

15% increased Tablets found in Area

Arid Stability

Essences found in Desert Areas have 50% increased chance to be Perfect Essences

Atop the World

33% increased Precursor Tower reveal radius

Bardiyan Craftsmanship

+1 to maximum Suffixes and total Modifiers on Rare Strongboxes

Back to the Atlas passive tree