PoE 2 Ref

Azmeri Spirit and Shrine Chance

Atlas small · main endgame tree

Azmeri Spirit and Shrine Chance

Type: Atlas Small

Tree: Main endgame tree

Cost: 18 Atlas points from the Atlas start

Area has 20% increased chance to contain Shrines

Area has 20% increased chance to contain Azmeri Spirits

Azmeri Spirit and Shrine Chance

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Azmeri Spirit and Shrine Chance costs 18 points. The start node itself is free.

  1. 1.Shrine Chance
  2. 2.Favoured Disciple
  3. 3.Shrine Chance
  4. 4.Seasonal Blessing
  5. 5.Shrine Chance
  6. 6.Mystic Guardians
  7. 7.Shrine Chance
  8. 8.Magic Packs
  9. 9.Expanding Hordes
  10. 10.Magic Packs
  11. 11.Adaptive Biology
  12. 12.Eons of Contamination
  13. 13.Tablet Effect
  14. 14.Azmeri Spirit Chance
  15. 15.Grip of the Wilds
  16. 16.Azmeri Spirit Chance
  17. 17.Spirit-Touched Spoils
  18. 18.Azmeri Spirit and Shrine Chance

Connected on the tree

The nearest notables and keystones you route through to and from Azmeri Spirit and Shrine Chance.

The same effect elsewhere

Other places the game grants what Azmeri Spirit and Shrine Chance grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

The Chosen Path: Azmeri SpiritsNotable

Area has 100% increased chance to contain Azmeri Spirits

The Chosen Path: ShrinesNotable

Area has 100% increased chance to contain Shrines

Azmeri Spirit and Strongbox ChanceSmall

Area has 20% increased chance to contain Strongboxes

Azmeri Spirit ChanceSmall

Area has 40% increased chance to contain Azmeri Spirits

Shrine and Strongbox ChanceSmall

Area has 20% increased chance to contain Shrines

Shrine ChanceSmall

Area has 40% increased chance to contain Shrines

Rolled on a Precursor tablet

  • of ShrinesSuffix · any tablet

    Area has (70-100)% increased chance to contain Shrines

  • of SpiritsSuffix · any tablet

    Area has (70-100)% increased chance to contain Azmeri Spirits

More Atlas passives

Additional Cleansed Packs

Cleansed Areas contain an additional pack of Cleansed Monsters

Additional Rare Monster Chance

Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster

City Biome: Rare Monster Modifiers

Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers

City Biome: Rogue Exile Chance

City Areas have 60% increased chance of Rogue Exiles

City Biome: Summoning Circle Chance

City Areas have 50% increased chance to contain Summoning Circles

City Biome: Tablet Effect

8% increased Effect of Tablet Explicit Modifiers on your City Maps

Back to the Atlas passive tree