Azmeri Spirit and Shrine Chance
Azmeri Spirit and Shrine Chance
Type: Atlas Small
Tree: Main endgame tree
Cost: 18 Atlas points from the Atlas start
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Azmeri Spirits
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Azmeri Spirit and Shrine Chance costs 18 points. The start node itself is free.
- 1.Shrine Chance
- 2.Favoured Disciple
- 3.Shrine Chance
- 4.Seasonal Blessing
- 5.Shrine Chance
- 6.Mystic Guardians
- 7.Shrine Chance
- 8.Magic Packs
- 9.Expanding Hordes
- 10.Magic Packs
- 11.Adaptive Biology
- 12.Eons of Contamination
- 13.Tablet Effect
- 14.Azmeri Spirit Chance
- 15.Grip of the Wilds
- 16.Azmeri Spirit Chance
- 17.Spirit-Touched Spoils
- 18.Azmeri Spirit and Shrine Chance
Connected on the tree
The nearest notables and keystones you route through to and from Azmeri Spirit and Shrine Chance.
The same effect elsewhere
Other places the game grants what Azmeri Spirit and Shrine Chance grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Rolled on a Precursor tablet
- of ShrinesSuffix · any tablet
Area has (70-100)% increased chance to contain Shrines
- of SpiritsSuffix · any tablet
Area has (70-100)% increased chance to contain Azmeri Spirits
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
City Areas have 60% increased chance of Rogue Exiles
City Areas have 50% increased chance to contain Summoning Circles
8% increased Effect of Tablet Explicit Modifiers on your City Maps