Arid Stability
Atlas notable · main endgame tree
Arid Stability
Type: Atlas Notable
Tree: Main endgame tree
Cost: 19 Atlas points from the Atlas start
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Arid Stability costs 19 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Apex Predators
- 12.Rare Monster Modifiers Chance
- 13.Highs and Lows
- 14.Item Rarity
- 15.Survival of the Fittest
- 16.Desert Biome: Rare Monster Chance
- 17.Harsh Adaptations
- 18.Desert Biome: Rare Monster Modifiers Chance
- 19.Arid Stability
Connected on the tree
The nearest notables and keystones you route through to and from Arid Stability.
More Atlas passives
Adaptive Biology
+1 to maximum Monster Modifiers on Rare Monsters
An Appropriate Vault
Strongboxes have 2% increased Item Quantity per Modifier
Archaeological Interest
15% increased Tablets found in Area
Atop the World
33% increased Precursor Tower reveal radius
Bardiyan Craftsmanship
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Befit the Challenge
5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier