Bardiyan Craftsmanship
Bardiyan Craftsmanship
Type: Atlas Notable
Tree: Main endgame tree
Cost: 27 Atlas points from the Atlas start
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Bardiyan Craftsmanship costs 27 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.Magic Packs
- 15.Thriving Waters
- 16.Water Biome: Magic Pack Size
- 17.Something in the Water
- 18.Water Biome: Item Rarity
- 19.Magic Packs
- 20.Magic Packs
- 21.Additional Cleansed Packs
- 22.Hidden Scars
- 23.Additional Cleansed Packs
- 24.Exceptional Vestments
- 25.Additional Cleansed Packs
- 26.Strongbox Chance
- 27.Bardiyan Craftsmanship
Connected on the tree
The nearest notables and keystones you route through to and from Bardiyan Craftsmanship.
The same effect elsewhere
Other places the game grants what Bardiyan Craftsmanship grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius
5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier