History of the Faridun
History of the Faridun
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 28 Atlas points from the Atlas start
Faridun Cities are also considered to be another Biome
Choose one
Allocating History of the Faridun lets you pick one of these 2 effects.
Faridun Cities are also considered Mountain Areas
Faridun Cities are also considered Desert Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why History of the Faridun costs 28 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Rare Monster Modifiers
- 23.Dread Lieutenants
- 24.City Biome: Tablet Effect
- 25.Guild Craftsmen
- 26.City Biome: Tablet Effect
- 27.Hope in Despair
- 28.History of the Faridun
Connected on the tree
The nearest notables and keystones you route through to and from History of the Faridun.
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
100% increased chance to find certain Essence types
100% increased chance to encounter certain Shrines
100% increased chance to find certain Essence types