PoE 2 Ref

History of the Faridun: Mutewind Alliance

Atlas notable · main endgame tree

History of the Faridun: Mutewind Alliance

Type: Atlas Notable

Tree: Main endgame tree

Cost: 28 Atlas points from the Atlas start

Faridun Cities are also considered Mountain Areas

History of the Faridun: Mutewind Alliance

Getting there

History of the Faridun is 28 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing History of the Faridun: Mutewind Alliance there costs nothing extra.

  1. 1.Essence Chance
  2. 2.Imprisoned Monstrosities
  3. 3.Essence Chance
  4. 4.Trapped Subordinate
  5. 5.Rare Monsters
  6. 6.Rising Danger
  7. 7.Rare Monster Modifiers Chance
  8. 8.No Simple Battles
  9. 9.Valuable Paths
  10. 10.The Chosen Path
  11. 11.Hidden Things in Shaded Places
  12. 12.Pack Size
  13. 13.Plentiful Lands
  14. 14.The Journey Ahead
  15. 15.Between Sand and Sea
  16. 16.Archaeological Interest
  17. 17.Tablet Effect
  18. 18.Propagating Secrets
  19. 19.Tablet Effect
  20. 20.City Biome: Tablet Effect
  21. 21.Industrial Improvements
  22. 22.City Biome: Rare Monster Modifiers
  23. 23.Dread Lieutenants
  24. 24.City Biome: Tablet Effect
  25. 25.Guild Craftsmen
  26. 26.City Biome: Tablet Effect
  27. 27.Hope in Despair
  28. 28.History of the Faridun

The other options

History of the Faridun offers 2 effects and you pick one — these are the 1 you give up by taking History of the Faridun: Mutewind Alliance.

History of the Faridun: Vastiri Woes

Faridun Cities are also considered Desert Areas

Where you get it

History of the Faridun: Mutewind Alliance is one of the effects you can choose when you allocate History of the Faridun.

Connected on the tree

The nearest notables and keystones you route through to and from History of the Faridun: Mutewind Alliance.

More Atlas passives

Adaptive Biology

+1 to maximum Monster Modifiers on Rare Monsters

An Appropriate Vault

Strongboxes have 2% increased Item Quantity per Modifier

Apex Predators

20% increased Rare Monsters in Forest Areas

Arid Stability

Essences found in Desert Areas have 50% increased chance to be Perfect Essences

Atop the World

33% increased Precursor Tower reveal radius

Bardiyan Craftsmanship

+1 to maximum Suffixes and total Modifiers on Rare Strongboxes

Back to the Atlas passive tree