History of the Faridun: Mutewind Alliance
History of the Faridun: Mutewind Alliance
Type: Atlas Notable
Tree: Main endgame tree
Cost: 28 Atlas points from the Atlas start
Faridun Cities are also considered Mountain Areas
Getting there
History of the Faridun is 28 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing History of the Faridun: Mutewind Alliance there costs nothing extra.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Rare Monster Modifiers
- 23.Dread Lieutenants
- 24.City Biome: Tablet Effect
- 25.Guild Craftsmen
- 26.City Biome: Tablet Effect
- 27.Hope in Despair
- 28.History of the Faridun
The other options
History of the Faridun offers 2 effects and you pick one — these are the 1 you give up by taking History of the Faridun: Mutewind Alliance.
Faridun Cities are also considered Desert Areas
Where you get it
History of the Faridun: Mutewind Alliance is one of the effects you can choose when you allocate History of the Faridun.
Connected on the tree
The nearest notables and keystones you route through to and from History of the Faridun: Mutewind Alliance.
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes