Essence Dowsing
Essence Dowsing
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 5 Atlas points from the Atlas start
100% increased chance to find certain Essence types
Choose one
Allocating Essence Dowsing lets you pick one of these 6 effects.
100% increased chance for Essences found in your Maps to add Physical modifiers
100% increased chance for Essences found in your Maps to add Life modifiers
100% increased chance for Essences found in your Maps to add Armour, Evasion and Energy Shield modifiers
100% increased chance for Essences found in your Maps to add Fire modifiers
100% increased chance for Essences found in your Maps to add Cold modifiers
100% increased chance for Essences found in your Maps to add Mana modifiers
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Essence Dowsing costs 5 points. The start node itself is free.
Connected on the tree
The nearest notables and keystones you route through to and from Essence Dowsing.
The same effect elsewhere
Other places the game grants what Essence Dowsing grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
Select a bonus within Desert Areas
100% increased chance to encounter certain Shrines
Select a bonus for Magic Packs