Water Biome: Shrine Chance
Water Biome: Shrine Chance
Type: Atlas Small
Tree: Main endgame tree
Cost: 20 Atlas points from the Atlas start
60% increased chance of Shrines in Water Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Water Biome: Shrine Chance costs 20 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.Magic Packs
- 15.Thriving Waters
- 16.Water Biome: Magic Pack Size
- 17.Something in the Water
- 18.Water Biome: Item Rarity
- 19.Cult of the Rains
- 20.Water Biome: Shrine Chance
Connected on the tree
The nearest notables and keystones you route through to and from Water Biome: Shrine Chance.
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers