History of the Ezomytes: Northern Ezomyr
History of the Ezomytes: Northern Ezomyr
Type: Atlas Notable
Tree: Main endgame tree
Cost: 24 Atlas points from the Atlas start
Ezomyte Cities are also considered Swamp Areas
Getting there
History of the Ezomytes is 24 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing History of the Ezomytes: Northern Ezomyr there costs nothing extra.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Plentiful Lands
- 14.The Journey Ahead
- 15.Between Sand and Sea
- 16.Archaeological Interest
- 17.Tablet Effect
- 18.Propagating Secrets
- 19.Tablet Effect
- 20.City Biome: Tablet Effect
- 21.Industrial Improvements
- 22.City Biome: Summoning Circle Chance
- 23.Serle's Legacy
- 24.History of the Ezomytes
The other options
History of the Ezomytes offers 2 effects and you pick one — these are the 1 you give up by taking History of the Ezomytes: Northern Ezomyr.
Ezomyte Cities are also considered Grass Areas
Where you get it
History of the Ezomytes: Northern Ezomyr is one of the effects you can choose when you allocate History of the Ezomytes.
Connected on the tree
The nearest notables and keystones you route through to and from History of the Ezomytes: Northern Ezomyr.
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes