Grass Mastery
Grass Mastery
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 26 Atlas points from the Atlas start
Select a bonus within Grass Areas
Choose one
Allocating Grass Mastery lets you pick one of these 3 effects.
15% increased Effectiveness of Monsters in Grass Areas
10% chance Basic Currencies are upgraded to Greater Currencies in Grass Areas
5% chance Greater Currencies are upgraded to Perfect Currencies in Grass Areas
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Grass Mastery costs 26 points. The start node itself is free.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Rare Monsters
- 12.Rare Monster Modifiers Chance
- 13.Lord of the Runes
- 14.Summoning Circle Chance
- 15.Swamp Biome: Increased Summoning Circle Chance
- 16.Boss of the Bog
- 17.Mysterious Transference
- 18.Swamp Biome: Unique Monster Item Rarity
- 19.Unique Monster Item Rarity
- 20.Rare Monsters
- 21.Corruption Areas: Rare Monster Modifier Chance
- 22.Cataclysm's Wake
- 23.Corruption Areas: Rare Monster Modifier Chance
- 24.Heart of Corruption
- 25.Grass Biome: Rare Packs
- 26.Grass Mastery
Connected on the tree
The nearest notables and keystones you route through to and from Grass Mastery.
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
100% increased chance to find certain Essence types
Select a bonus within Desert Areas
100% increased chance to encounter certain Shrines