Sacred Sap
Sacred Sap
Type: Atlas Keystone
Tree: Main endgame tree
Cost: 17 Atlas points from the Atlas start
Select a Sacred or Empowered Azmeri Spirits Bonus
Choose one
Allocating Sacred Sap lets you pick one of these 3 effects.
When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
25% increased chance for Azmeri Spirits in your Maps to be Sacred Spirits
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Sacred Sap costs 17 points. The start node itself is free.
Connected on the tree
The nearest notables and keystones you route through to and from Sacred Sap.
More Atlas passives
Summoning Circles summon packs or a more powerful Boss
Select a bonus when Corrupting Essence Monsters
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause …
100% increased chance to find certain Essence types
Select a bonus within Desert Areas
100% increased chance to encounter certain Shrines