Sacred Sap: Purified
Sacred Sap: Purified
Type: Atlas Notable
Tree: Main endgame tree
Cost: 17 Atlas points from the Atlas start
25% increased chance for Azmeri Spirits in your Maps to be Sacred Spirits
Getting there
Sacred Sap is 17 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing Sacred Sap: Purified there costs nothing extra.
The other options
Sacred Sap offers 3 effects and you pick one — these are the 2 you give up by taking Sacred Sap: Purified.
When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Where you get it
Sacred Sap: Purified is one of the effects you can choose when you allocate Sacred Sap.
Connected on the tree
The nearest notables and keystones you route through to and from Sacred Sap: Purified.
More Atlas passives
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes