Rogue Exile and Summoning Circle Chance
Rogue Exile and Summoning Circle Chance
Type: Atlas Small
Tree: Main endgame tree
Cost: 14 Atlas points from the Atlas start
Area has 20% increased chance to contain Rogue Exiles
Area has 20% increased chance to contain a Summoning Circle
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Rogue Exile and Summoning Circle Chance costs 14 points. The start node itself is free.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Unique Monster Item Rarity
- 12.Rogue Exile Chance
- 13.Uncommon Alliances
- 14.Rogue Exile and Summoning Circle Chance
Connected on the tree
The nearest notables and keystones you route through to and from Rogue Exile and Summoning Circle Chance.
The same effect elsewhere
Other places the game grants what Rogue Exile and Summoning Circle Chance grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Area has 100% increased chance to contain a Summoning Circle
Rolled on a Precursor tablet
- of the ExileSuffix · any tablet
Area has (70-100)% increased chance to contain Rogue Exiles
- of the SummoningSuffix · any tablet
Area has (70-100)% increased chance to contain a Summoning Circle
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers