Rogue Exile and Essence Chance
Rogue Exile and Essence Chance
Type: Atlas Small
Tree: Main endgame tree
Cost: 16 Atlas points from the Atlas start
Area has 20% increased chance to contain Rogue Exiles
Area has 20% increased chance to contain Essences
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Rogue Exile and Essence Chance costs 16 points. The start node itself is free.
- 1.Summoning Circle Chance
- 2.Challenging Foe
- 3.Summoning Circle Chance
- 4.Runic Flare
- 5.Summoning Circle Chance
- 6.Unique Monster Item Rarity
- 7.Pathkeepers
- 8.Unique Monster Item Rarity
- 9.Mutating Monsters
- 10.Eons of Domination
- 11.Unique Monster Item Rarity
- 12.Rogue Exile Chance
- 13.The Deadliest Hunt
- 14.Rogue Exile Chance
- 15.Competitive Archaeology
- 16.Rogue Exile and Essence Chance
Connected on the tree
The nearest notables and keystones you route through to and from Rogue Exile and Essence Chance.
The same effect elsewhere
Other places the game grants what Rogue Exile and Essence Chance grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
Rolled on a Precursor tablet
- of the EssenceSuffix · any tablet
Area has (70-100)% increased chance to contain Essences
- of the ExileSuffix · any tablet
Area has (70-100)% increased chance to contain Rogue Exiles
More Atlas passives
Cleansed Areas contain an additional pack of Cleansed Monsters
Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster
Area has 20% increased chance to contain Shrines
Area has 20% increased chance to contain Strongboxes
Area has 40% increased chance to contain Azmeri Spirits
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers