PoE 2 Ref

Rogue Exile and Essence Chance

Atlas small · main endgame tree

Rogue Exile and Essence Chance

Type: Atlas Small

Tree: Main endgame tree

Cost: 16 Atlas points from the Atlas start

Area has 20% increased chance to contain Rogue Exiles

Area has 20% increased chance to contain Essences

Rogue Exile and Essence Chance

Getting there

The shortest chain of nodes you allocate from the Atlas tree's start, which is why Rogue Exile and Essence Chance costs 16 points. The start node itself is free.

  1. 1.Summoning Circle Chance
  2. 2.Challenging Foe
  3. 3.Summoning Circle Chance
  4. 4.Runic Flare
  5. 5.Summoning Circle Chance
  6. 6.Unique Monster Item Rarity
  7. 7.Pathkeepers
  8. 8.Unique Monster Item Rarity
  9. 9.Mutating Monsters
  10. 10.Eons of Domination
  11. 11.Unique Monster Item Rarity
  12. 12.Rogue Exile Chance
  13. 13.The Deadliest Hunt
  14. 14.Rogue Exile Chance
  15. 15.Competitive Archaeology
  16. 16.Rogue Exile and Essence Chance

Connected on the tree

The nearest notables and keystones you route through to and from Rogue Exile and Essence Chance.

The same effect elsewhere

Other places the game grants what Rogue Exile and Essence Chance grants — matched on the underlying game stat, so the wording differs.

On the Atlas tree

The Chosen Path: EssencesNotable

Area has 100% increased chance to contain Essences

The Chosen Path: Rogue ExilesNotable

Area has 100% increased chance to contain Rogue Exiles

Essence and Summoning Circle ChanceSmall

Area has 20% increased chance to contain Essences

Essence ChanceSmall

Area has 40% increased chance to contain Essences

Rogue Exile and Summoning Circle ChanceSmall

Area has 20% increased chance to contain Rogue Exiles

Rogue Exile ChanceSmall

Area has 40% increased chance to contain Rogue Exiles

Rolled on a Precursor tablet

  • of the EssenceSuffix · any tablet

    Area has (70-100)% increased chance to contain Essences

  • of the ExileSuffix · any tablet

    Area has (70-100)% increased chance to contain Rogue Exiles

More Atlas passives

Additional Cleansed Packs

Cleansed Areas contain an additional pack of Cleansed Monsters

Additional Rare Monster Chance

Rare Monster Packs in Area have a 20% increased chance to have an Additional Rare Monster

Azmeri Spirit and Shrine Chance

Area has 20% increased chance to contain Shrines

Azmeri Spirit and Strongbox Chance

Area has 20% increased chance to contain Strongboxes

Azmeri Spirit Chance

Area has 40% increased chance to contain Azmeri Spirits

City Biome: Rare Monster Modifiers

Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers

Back to the Atlas passive tree