Light of the Draíocht
Light of the Draíocht
Type: Atlas Notable
Tree: Main endgame tree
Cost: 15 Atlas points from the Atlas start
Azmeri Spirits have 50% increased Influence Area
25% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Getting there
The shortest chain of nodes you allocate from the Atlas tree's start, which is why Light of the Draíocht costs 15 points. The start node itself is free.
- 1.Essence Chance
- 2.Imprisoned Monstrosities
- 3.Essence Chance
- 4.Trapped Subordinate
- 5.Rare Monsters
- 6.Rising Danger
- 7.Rare Monster Modifiers Chance
- 8.No Simple Battles
- 9.Valuable Paths
- 10.The Chosen Path
- 11.Hidden Things in Shaded Places
- 12.Pack Size
- 13.Overlord's Influence
- 14.Azmeri Spirit Chance
- 15.Light of the Draíocht
Connected on the tree
The nearest notables and keystones you route through to and from Light of the Draíocht.
The same effect elsewhere
Other places the game grants what Light of the Draíocht grants — matched on the underlying game stat, so the wording differs.
On the Atlas tree
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius