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Passive Skill Tree
Every keystone and notable passive, with exactly what it does. Search by name or effect — the stat lines below match the wording in-game.
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Primary Stats
Life
116
Mana
56
Spirit
13
Energy Shield
67
Attributes
Attribute
6
Dexterity
17
Intelligence
18
Strength
26
Damage Types
Physical
40
Elemental
63
Fire
43
Cold
31
Lightning
25
Chaos
24
Weapon Types
Axe
3
Bow
8
Claw
6
Crossbow
7
Dagger
4
Flail
4
Mace
4
Quarterstaff
5
Spear
4
Sword
4
Shield
71
Trap
6
One Handed
4
Two Handed
4
Unarmed
1
Grenade
6
Dual Wield
2
Caster
Spell
47
Cast
35
Skill Effect
19
Aura
4
Minion
46
Herald
4
Totem
14
Curse
15
Mark
5
Debuff
19
Buff Effect
1
Meta Skill
2
Trigger
7
Link Skills
3
Companion
19
Infusion
10
Archon
15
Invocation
3
Offering
2
Orb
1
Command
6
Temporary
1
Beast
6
Shapeshift
29
Channel
2
Banner
2
Plant
3
Offensive
Damage
326
Attack
114
Critical
75
Accuracy
23
Melee
19
Projectile
23
Area Of Effect
48
Penetrates
18
Exposure
3
Magnitude
51
Strike
23
Slam
3
Warcry
9
Rage
18
Aftershock
3
Break
23
Thorns
7
Glory
8
Cull
7
Combo
3
Hazard
6
Volatility
5
Fissure
1
Pin
9
Detonation
2
Detonator
1
Defensive
Armour
75
Evasion
38
Block
16
Parry
7
Regeneration
33
Recovery
50
Recoup
15
Resistance
57
Leech
15
Threshold
42
Charm
7
Deflection
5
Immune
9
Charges
Power Charge
4
Frenzy Charge
2
Endurance Charge
3
Ailments
Ailment
39
Ignite
27
Burning
5
Chill
11
Freeze
17
Shock
18
Electrocute
2
Bleed
14
Poison
11
Stun
71
Daze
9
Aggravate
3
Slow
18
Hinder
4
Maim
4
Knockback
3
Jagged Ground
2
Blind
9
Intimidate
2
Debilitate
2
Immobilisation
3
Impale
1
Influences
Cooldown
14
Maximum
104
Charge
47
Faster
32
Slower
5
Duration
64
Recently
51
Reduce
98
Increase
568
Cost
21
Bonus
27
Extra
34
Heavy
19
On Hit
19
On Kill
7
Distance
6
Chance
140
Consume
10
Recharge
25
Low Life
8
Life Cost
6
Limit
9
Convert
9
Actions
Movement
25
Surrounded
7
Sprint
2
Terms
Dodge Roll
5
Flask
27
Taken
21
Speed
107
Range
11
You
271
Ally
10
Enemy
107
Lucky
5
Unlucky
2
Remnant
6
Presence
26
Mastery
1
Support
3
Global
15
Corpse
1
Potency
9
Martial
3
Ground
8
Name
Type
Elemental Equilibrium
Keystone
Create Lightning Infusion Remnants instead of Fire
Create Cold Infusion Remnants instead of Lightning
Create Fire Infusion Remnants instead of Cold
Empowering Infusions
Notable
35% increased Spell Damage if you have consumed an Elemental Infusion Recently
Essence Infusion
Notable
12% faster start of Energy Shield Recharge
+12 to Intelligence
Everlasting Infusions
Notable
Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
Frozen Limit
Notable
+1 to maximum Cold Infusions
Infernal Limit
Notable
+1 to maximum Fire Infusions
Infused Limits
Notable
+1 to maximum number of Elemental Infusions
Infusing Power
Notable
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
Principal Infusion
Notable
30% increased Elemental Infusion duration
Remnants can be collected from 30% further away
Shocking Limit
Notable
+1 to maximum Lightning Infusions