Infernalist
Witch ascendancy · 9 passives
You seek power at any cost... and there is no price too high to pay.
Ascendancy passives— 9
Altered Flesh
- 20% of Physical Damage taken as Chaos Damage
- 20% of Cold Damage taken as Fire Damage
- 20% of Lightning Damage taken as Fire Damage
Beidat's Gaze
- +1 to Maximum Mana per 6 Maximum Life
- Reserves 25% of Life
Beidat's Hand
- +1 to Maximum Energy Shield per 8 Maximum Life
- Reserves 25% of Life
Beidat's Will
- +1 to Maximum Spirit per 25 Maximum Life
- Reserves 25% of Life
Bringer of Flame
- All Damage from you and Allies in your Presence
- contributes to Flammability and Ignite Magnitudes
Grinning Immolation
- 50% more Critical Damage Bonus
- Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Mastered Darkness
- Demonflame has no maximum
Pyromantic Pact
- Maximum Mana is replaced by twice as much Maximum Infernal Flame
- Gain Infernal Flame instead of spending Mana for Skill costs
- 25% of Infernal Flame lost per second if none was gained in the past 2 seconds
- Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
- Lose all Infernal Flame on reaching maximum Infernal Flame
Seething Body
- Gain Elemental Archon when you cast a Spell while on High Infernal Flame
- Elemental Archon does not expire while on High Infernal Flame
- Lose Elemental Archon on reaching maximum Infernal Flame
How to unlock these passives
Infernalist is chosen by completing an Ascendancy trial. Its 8 ascendancy points are awarded in four 2-point tranches across the two trials — the Trial of the Sekhemas and the Trial of Chaos.