How to Get Ignite
Every source of Ignite in Path of Exile 2 — 19 gear affixes, 3 base-item implicits, 35 passives, 2 ascendancy nodes, 26 unique items, 12 runes & socketables, 1 essence, 3 skill gems and 1 timeless jewel node. Exact in-game numbers throughout.
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Want to know how it works? Ailments explains the mechanic itself, with the game's exact base values.
Gear modifiers(19)
Rollable prefixes and suffixes with their full roll ranges — each links into the modifier reference pre-filtered.
- (3-7)% increased Ignite MagnitudePrefixJewel
- (5-15)% increased Ignite MagnitudePrefixJewel
- (20-34)% increased Ignite MagnitudePrefixItem · ilvl 45
- (35-50)% increased Ignite MagnitudePrefixItem · ilvl 75
- (36-40)% reduced Ignite Duration on youSuffixBody Armour · ilvl 21
- (41-45)% reduced Ignite Duration on youSuffixBody Armour · ilvl 37
- (46-50)% reduced Ignite Duration on youSuffixBody Armour · ilvl 50
- (51-55)% reduced Ignite Duration on youSuffixBody Armour · ilvl 64
- (56-60)% reduced Ignite Duration on youSuffixBody Armour · ilvl 76
- (20-50)% chance to Avoid being IgnitedSuffixItem
- (43-46)% chance to Avoid being IgnitedSuffixItem · ilvl 42
- (47-50)% chance to Avoid being IgnitedSuffixItem · ilvl 58
- (51-55)% chance to Avoid being IgnitedSuffixItem · ilvl 74
- (56-60)% chance to Avoid being IgnitedSuffixItem · ilvl 82
- (3-5)% increased Duration of Ignite, Shock and Chill on EnemiesSuffixJewel
- (5-10)% increased Duration of Ignite, Shock and Chill on EnemiesSuffixJewel
- Lightning Damage from Hits also Contributes to Flammability and Ignite MagnitudesSuffixItem · ilvl 65
- Grants Immunity to Ignite for (6-8) seconds if used while Ignited\nRemoves all Burning when usedSuffixFlask · ilvl 6
- Immunity to Ignite during Effect\nRemoves Burning on useSuffixFlask · ilvl 6
Base item implicits(3)
- (30-50)% increased Ignite MagnitudeRuneforged Lace HoodHelmets implicit
- Ignites you inflict deal Damage (30-40)% fasterRunemastered Gothic QuarterstaffQuarterstaves implicit
- Used when you become IgnitedDousing CharmCharm implicit
Passive tree(35)
- 15% increased Ignite MagnitudeFlamekeeperNotable
- 25% increased Ignite MagnitudeImmolationNotable
- 20% increased Ignite MagnitudeSlow BurnNotable
- 25% reduced Ignite Duration on youFan the FlamesNotable
- 30% reduced Magnitude of Ignite on youFlamekeeperNotable
- 40% reduced Magnitude of Ignite on youFlamewalkerNotable
- 30% reduced Magnitude of Ignite on youHeatproofNotable
- 50% reduced Magnitude of Ignite on youOne With FlameNotable
- 40% reduced Magnitude of Ignite on youSelf ImmolationNotable
- Ignites you inflict deal Damage 18% fasterArsonistNotable
- Ignites you inflict deal Damage 15% fasterBurnoutNotable
- Ignites you inflict deal Damage 10% fasterSearing HeatNotable
- 15% increased Ignite Duration on EnemiesBurning NatureNotable
- 20% increased Ignite Duration on EnemiesSlow BurnNotable
- 10% increased Ignite Duration on EnemiesTotal IncinerationNotable
- 40% increased Damage with Hits against Ignited EnemiesFulminationNotable
- 30% increased Damage with Hits against Ignited EnemiesSigil of FireNotable
- 25% increased Damage with Hits against Ignited EnemiesTotal IncinerationNotable
- Chaos Damage from Fire Spells Contributes to Flammability and Ignite MagnitudesBlackflame CovenantKeystone
- Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire DamageBlackflame CovenantKeystone
- 20% chance to gain Elemental Archon when you Ignite an EnemyArchon of the FlameNotable
- Enemies standing on Ignited Ground take 25% increased Cold DamageDesert's ScornNotable
- 35% increased Magnitude of Ignite against Poisoned enemiesDread Engineer's ConcoctionNotable
- Immune to Ignite while affected by an Archon BuffEmbodiment of FlameNotable
- 4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%Engineered BlazeNotable
- Remove Ignite when you WarcryExtinguishing ExhalationNotable
- Enemies Ignited by you have -5% to Fire ResistanceFirestarterNotable
- Gain 15% of Damage as Extra Fire Damage while on Ignited GroundFlamewalkerNotable
- 30% increased Life Regeneration rate while IgnitedFlesh WithstandsNotable
- Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%Melting FlamesNotable
- +2% to Maximum Fire Resistance while IgnitedMolten CarapaceNotable
- 50% increased Fire Damage while IgnitedMolten CarapaceNotable
- 50% increased Armour while IgnitedMolten CarapaceNotable
- 10% increased Cast Speed while IgnitedPyromancerNotable
- Ignites you cause are reflected back to youSelf ImmolationNotable
Ascendancy nodes(2)
- contributes to Flammability and Ignite MagnitudesBringer of FlameInfernalist · Witch
- Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per secondGrinning ImmolationInfernalist · Witch
Unique items(26)
- (80-100)% increased Ignite MagnitudeBlackflameRing
- (10-20)% increased Ignite MagnitudeFairgraves' CurseBow
- 100% increased Ignite MagnitudeThe Searing TouchStaff
- (30-50)% reduced Ignite Duration on youCloak of FlameBody Armour
- (30-50)% reduced Ignite Duration on youThe Mutable StarBody Armour
- (50-35)% reduced Magnitude of Ignite on youBronzebeardHelmet
- Used when you become IgnitedBeira's AnguishCharmImplicit
- Cannot be IgnitedAshrendBody Armour
- Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum LifeBeira's AnguishCharm
- Regenerate (1-2)% of maximum Life per second while IgnitedBerek's PassRing
- as being boosted by Ignited GroundBerek's RespiteRing
- Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum LifeBirth of FuryBoots
- Ignite you inflict deals Chaos Damage instead of Fire DamageBlackflameRing
- (75-60)% reduced Ignite Duration on EnemiesBlackflameRing
- Withered does not expire on Enemies Ignited by youBlackflameRing
- Projectiles Pierce all Ignited enemiesBlackgleamQuiver
- Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 secondCracklecreepRing
- Take 100 Fire Damage when you Ignite an EnemyFireflowerAmulet
- Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock ChancePeripheryBow
- Enemies in your Presence are Ignited as though dealt 200 Base Fire DamageRadiant GriefHelmet
- Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the targetSaitha's SpearSpear
- You cannot be Ignited for 6 seconds after being IgnitedShackles of the WretchedGloves
- as being boosted by Ignited, Shocked, and Chilled GroundThe TamingRing
- Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite MagnitudesThe Three DragonsHelmet
- Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze BuildupThe Three DragonsHelmet
- (40-30)% reduced Duration of Ignite, Shock and Chill on EnemiesYoke of SufferingAmulet
Runes & Socketables(12)
- 30% increased Ignite MagnitudeDesert RuneRune · Martial WeaponBonded
- 30% increased Ignite MagnitudeDesert RuneRune · Wand or StaffBonded
- 30% increased Ignite MagnitudeGreater Desert RuneRune · Martial WeaponBonded
- 30% increased Ignite MagnitudeGreater Desert RuneRune · Wand or StaffBonded
- 30% increased Ignite MagnitudeLesser Desert RuneRune · Martial WeaponBonded
- 30% increased Ignite MagnitudeLesser Desert RuneRune · Wand or StaffBonded
- 30% increased Ignite MagnitudePerfect Desert RuneRune · Martial WeaponBonded
- 30% increased Ignite MagnitudePerfect Desert RuneRune · Wand or StaffBonded
- 30% increased Ignite MagnitudeRune of Vital FlameRune · One Hand Mace, Two Hand Mace or TalismanBonded
- 20% increased Ignite Duration on EnemiesLegacy of CandlemakerRune · GlovesBonded
- Cannot be IgnitedLegacy of AshrendRune · Body Armour
- Adds 23 to 34 Fire Damage to Attacks against Ignited EnemiesThane Myrk's Rune of SummerRune · Martial Weapon
Essences(1)
- Lightning Damage from Hits also Contributes to Flammability and Ignite MagnitudesThe Runefather's AlloyTalisman
Skill gems(3)
- Ignites as though dealing 181 to 271 Fire damageFlame WallActive gem · at max level
- Ignites as though dealing 83 to 124 Fire damage, every 0.075 secondsIncinerateActive gem · at max level
- Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming\nFreeze, Shock, Ignite, or Fully Broken Armour\nMinimum duration between consumptions is 6.05 secondsShard ScavengerActive gem · at max level
Timeless Jewels(1)
- 10% reduced Ignite Duration on youStormtossed VoyagerHeroic Tragedy notable · 1.2% roll