PoE 2 Ref

Blood Mage

Witch ascendancy · 9 passives
Blood Mage

Your search for power took you on a journey inwards.

Ascendancy passives— 9

Blood Barbs

Blood Barbs

  • Bleeding you inflict on Cursed targets is Aggravated
  • Elemental Damage also Contributes to Bleeding Magnitude
Crimson Power

Crimson Power

  • Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Gore Spike

Gore Spike

  • 1% increased Critical Damage Bonus per 50 current Life
Grasping Wounds

Grasping Wounds

  • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Sanguimancy

Sanguimancy

  • Skills gain a Base Life Cost equal to Base Mana Cost
Sanguine Tides

Sanguine Tides

  • On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
  • Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
  • Gain 1 Life Flask Charge per 2% Life spent
  • Flasks do not recover Life
Sunder the Flesh

Sunder the Flesh

  • Base Critical Hit Chance for Spells is 15%
Vitality Siphon

Vitality Siphon

  • 20% of Spell Damage Leeched as Life
Whispers of the Flesh

Whispers of the Flesh

  • Targets Cursed by you have at least 15% of Life Reserved
  • Targets Cursed by you have 100% reduced Life Regeneration Rate

How to unlock these passives

Blood Mage is chosen by completing an Ascendancy trial. Its 8 ascendancy points are awarded in four 2-point tranches across the two trials — the Trial of the Sekhemas and the Trial of Chaos.

Ascendancy trials guide →

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Other Witch ascendancies

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