Blood Mage
Witch ascendancy · 9 passives
Your search for power took you on a journey inwards.
Ascendancy passives— 9
Blood Barbs
- Bleeding you inflict on Cursed targets is Aggravated
- Elemental Damage also Contributes to Bleeding Magnitude
Crimson Power
- Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Gore Spike
- 1% increased Critical Damage Bonus per 50 current Life
Grasping Wounds
- 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Sanguimancy
- Skills gain a Base Life Cost equal to Base Mana Cost
Sanguine Tides
- On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
- Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
- Gain 1 Life Flask Charge per 2% Life spent
- Flasks do not recover Life
Sunder the Flesh
- Base Critical Hit Chance for Spells is 15%
Vitality Siphon
- 20% of Spell Damage Leeched as Life
Whispers of the Flesh
- Targets Cursed by you have at least 15% of Life Reserved
- Targets Cursed by you have 100% reduced Life Regeneration Rate
How to unlock these passives
Blood Mage is chosen by completing an Ascendancy trial. Its 8 ascendancy points are awarded in four 2-point tranches across the two trials — the Trial of the Sekhemas and the Trial of Chaos.